Function Index
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G
CBA_fnc_getActiveFeatureCamera
CBA_fnc_getAlive
CBA_fnc_getAnimType
CBA_fnc_getArea
CBA_fnc_getArg
CBA_fnc_getArrayDiff
CBA_fnc_getArrayElements
CBA_fnc_getAspectRatio
CBA_fnc_getConfigEntry
CBA_fnc_getDistance
CBA_fnc_getFirer
CBA_fnc_getFov
CBA_fnc_getGroup
CBA_fnc_getGroupIndex
CBA_fnc_getItemConfig
CBA_fnc_getKeybind
CBA_fnc_getMagazineIndex
CBA_fnc_getMusicData
CBA_fnc_getMusicPath
CBA_fnc_getMusicPlaying
CBA_fnc_getMuzzles
CBA_fnc_getNearest
CBA_fnc_getNearestBuilding
CBA_fnc_getNonPresetClass
CBA_fnc_getObjectConfig
CBA_fnc_getPos
CBA_fnc_getPosFromString
CBA_fnc_getSharedGroup
CBA_fnc_getTerrainProfile
CBA_fnc_getTurret
CBA_fnc_getUISize
CBA_fnc_getUnitAnim
CBA_fnc_getUnitDeathAnim
CBA_fnc_getVolume
CBA_fnc_getWeaponModes
CBA_fnc_globalEvent
CBA_fnc_globalEventJIP
CBA_fnc_globalExecute
CBA_fnc_globalSay
CBA_fnc_globalSay3d
H
CBA_fnc_hashCreate
CBA_fnc_hashEachPair
CBA_fnc_hashFilter
CBA_fnc_hashGet
CBA_fnc_hashHasKey
CBA_fnc_hashKeys
CBA_fnc_hashRem
CBA_fnc_hashSet
CBA_fnc_hashSize
CBA_fnc_hashValues
CBA_fnc_headDir
I
CBA_fnc_inheritsFrom
CBA_fnc_inject
CBA_fnc_insert
CBA_fnc_isAlive
CBA_fnc_isHash
CBA_fnc_isMusicPlaying
CBA_fnc_isPerson
CBA_fnc_isRecompileEnabled
CBA_fnc_isScheduled
CBA_fnc_isTerrainObject
CBA_fnc_isTurnedOut
CBA_fnc_isUnitGetOutAnim
J
CBA_fnc_join
L
CBA_fnc_leftTrim
CBA_fnc_localEvent
CBA_fnc_localizeKey
M
CBA_fnc_mapDirTo
CBA_fnc_mapGridToPos
CBA_fnc_mapRelPos
CBA_fnc_matrixProduct3D
CBA_fnc_matrixTranspose
CBA_fnc_modelHeadDir
CBA_fnc_moduleAttack
CBA_fnc_moduleDefend
CBA_fnc_modulePatrol
N
CBA_fnc_nearPlayer
CBA_fnc_northingReversed
CBA_fnc_notify
O
CBA_fnc_objectRandom
CBA_fnc_ownerEvent
P
CBA_fnc_parseJSON
CBA_fnc_parseYAML
CBA_fnc_players
CBA_fnc_playMusic
CBA_fnc_polar2vect
CBA_fnc_progressBar
CBA_fnc_publicVariable
R
CBA_fnc_randomizeFacewear
CBA_fnc_randomVector3D
CBA_fnc_randPos
CBA_fnc_randPosArea
CBA_fnc_readKeyFromConfig
CBA_fnc_realHeight
CBA_fnc_registerChatCommand
CBA_fnc_registerFeatureCamera
CBA_fnc_registerKeybind
CBA_fnc_registerKeybindModPrettyName
CBA_fnc_registerKeybindToFleximenu
CBA_fnc_reject
CBA_fnc_remoteEvent
CBA_fnc_removeBackpackCargo
CBA_fnc_removeBinocularMagazine
CBA_fnc_removeDisplayHandler
CBA_fnc_removeEventHandler
CBA_fnc_removeGlobalEventJIP
CBA_fnc_removeItem
CBA_fnc_removeItemCargo
CBA_fnc_removeKeyHandler
CBA_fnc_removeMagazine
CBA_fnc_removeMagazineCargo
CBA_fnc_removeMarkerEventHandler
CBA_fnc_removePerFrameHandler
CBA_fnc_removePlayerAction
CBA_fnc_removePlayerEventHandler
CBA_fnc_removeUnitTrackProjectiles
CBA_fnc_removeWeapon
CBA_fnc_removeWeaponCargo
CBA_fnc_removeWhitespace
CBA_fnc_replace
CBA_fnc_rightTrim
Returns active feature camera.
A function used to find out who is alive in an array or a group.
Used to determine which weapon unit is currently holding and return proper animation type.
Get default named argument from list.
A function used to return the differences between two arrays.
A function used to return the element counts in an array.
Used to determine the Aspect ratio of the screen.
Gets a configuration entry.
A function used to find out the distance between two positions.
A function used to find out which unit exactly fired.
Get current camera’s vertical field of view in radians and zoom.
A function used to find out the group of an object.
Finds out the actual ID number of a person within his group as assigned by the game and used in the squad leader’s command menu.
A function used to return the config of an item.
Checks if a particular mod has already registered a keybind handler for the specified action.
Finds out the magazine ID of all magazines of given type in the inventory of given unit.
A function used to return data from the given music class
A function used to return the config path of a music file
A function used to return the current time on playing music.
Gets the list of possible muzzles for a weapon.
Find out the nearest entity parsed in an array to a position.
Find the nearest building and number of building positions available.
Get ancestor class of a weapon or container which has no preset attachments/contents.
A function used to return the config of an object or class name.
A function used to get the position of an entity.
A function used to get the position of an item when passed as a string.
Returns existing group on side, or newly created group when not existent.
A function used to find the terrain profile between two positions
A function used to find out which config turret is turretpath.
Used to determine the UI size of the screen.
Get information about a unit’s stance and speed.
Get death animation for a unit.
Return the volume of the bounding box of an object’s model.
Gets the list of possible modes for a weapon.
Raises a CBA event on all machines, including the local one.
Raises a CBA event on all machines.
Executes code on given destinations.
Says sound on all clients.
Says sound on all clients in 3D.
Creates a new Hash
Iterate through all keys and values in a Hash.
Iterate through all keys and values in a Hash.
Gets a value for a given key from a Hash.
Check if a Hash has a value defined for a key.
Returns all Keys in a Hash.
Removes given key from given Hash.
Sets a value for a given key in a Hash.
Get number of elements in a Hash.
Returns all values in a Hash.
Get the direction of a unit’s head.
Checks whether a config entry inherits, directly or indirectly, from another one.
Accumulates a value by passing elements of an array “through” a function.
Inserts an array of elements to given array at the specified index.
A function used to find out if the group or object is alive.
Check if a value is a Hash data structure.
Function that checks if music is currently playing
Check if recompiling is enabled.
Check if the current scope is running in scheduled or unscheduled environment.
Check if object is a terrain object.
Checks whether a unit is turned out in a vehicle or not.
Checks whether a unit is turned out in a vehicle or not.
Trims specified characters (all whitespace by default) from the left end of a string.
Raises a CBA event on the local machine.
Translate DIK code and modifier keys to readable keybind.
Gets the direction between two map grid references.
Converts a 2, 4, 6, 8, or 10 digit grid reference into a Position.
Find a position relative to a known position on the map.
Returns the resulting matrix from the matrix-matrix product.
Returns the transposed matrix.
Get the direction of any unit’s head.
A function for commanding a group to attack a location with information parsed from a module.
A function for commanding a group to defend a location with information parsed from a module.
A function for commanding a group to patrol a location with information parsed from a module.
Check whether these are any players within a certain distance of a unit.
Checks if the maps northing is reversed (like Chernarus & Utes, or any map pre-OA)
Display a text message.
Creates a “random” number 0-9 based on an object’s velocity
Raises a CBA event on the target client ID’s machine.
Deserializes a JSON string.
Parses a YAML file into a nested array/Hash structure.
Reports all (human) player objects.
A function used to play music.
Creates a vector based on a inputted magnitude, direction and elevation
Opens a progress bar.
Broadcast a variables value to all machines.
Add config defined weighted random facewear to unit.
Returns a 3 dimensional unit vector that is pointing in a random direction.
A function used to randomize a position around a given center
Find a random (uniformly distributed) position within the given area without rejection sampling.
Reads key setting from config.
Real z coordinate of an object, for placing stuff on roofs, etc.
Register a custom chat command on the local machine.
Registers a feature camera for use with CBA_fnc_getActiveFeatureCamera.
This function is deprecated, please use CBA_fnc_addKeybind.
Associates a pretty name to a keybinding mod entry.
This function is deprecated.
Reject array elements for which the block returns true
Raises a CBA event on all machines, except the local one.
Removes specific backpack(s) from cargo space.
Removes the magazine of the units rangefinder.
Removes an action from the main display.
Removes an event handler previously registered with CBA_fnc_addEventHandler.
Removes a globalEventJIP ID.
Remove an item.
Removes specific item(s) from cargo space.
Removes an action from a keybind.
Remove a magazine.
Removes specific magazine(s) from cargo space.
Removes an event handler previously registered with ‘CBA_fnc_addMarkerEventHandler’.
Remove a handler that you have added using CBA_fnc_addPerFrameHandler.
Removes player action previously added with CBA_fnc_addPlayerAction.
Removes a player event handler.
Removes projectile tracking from a given unit or vehicle.
Remove a weapon (including binocular).
Removes specific weapon(s) from cargo space.
Removes whitespace (space, tab, newline) from string.
Replaces substrings within a string.
Trims specified characters (all whitespace by default) from the right end of a string.
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