Drops a weapon (including binocular).
Function which verifies existence of _item and _unit, returns false in case of trouble, or when able to remove _item from _unit true in case of success
_unit | the unit that should drop a weapon <OBJECT> |
_item | class name of the weapon to drop STRING |
true if successful, false otherwise <BOOLEAN>
_result = [player, primaryWeapon player] call CBA_fnc_dropWeapon
commy2