Checks if an object is a person | soldier or civilian. |
_unit | A unit or classname <OBJECT, STRING> |
True if object is a person, otherwise false <BOOLEAN>
player call CBA_fnc_isPerson; -> true "CAManBase" call CBA_fnc_isPerson; -> true (vehicle player) call CBA_fnc_isPerson; -> false _projectile call CBA_fnc_isPerson; -> false
commy2