Adds an engine event handler just to the controlled entity.
_key | Unique identifier for the event. STRING |
_eventType | Type of event to add. Can be any event supported by addEventHandler. STRING |
_eventCode | Code to run when event is raised. <CODE> |
_ignoreVirtual | Ignore virtual units (spectators, virtual zeus, UAV RC) [optional] (default: true) <BOOLEAN> |
Event was added <BOOLEAN>
["TAG_MyFiredNearEvent", "FiredNear", {systemChat str _this}] call CBA_fnc_addBISPlayerEventHandler
PabstMirror