Selects a weapon including correctly selecting a weapon mode of specified.
Has to be executed on the machine where the unit is local.
_unit | Unit object to perform function on. <OBJECT> |
_weapon | Weapon or muzzle to select STRING |
_mode | Weapon mode to switch to [optional] STRING (default: “”) |
Success or Failed <BOOLEAN>
_result = [player, secondaryWeapon player] call CBA_fnc_selectWeapon; _result = [player, currentWeapon player, "FullAuto"] call CBA_fnc_selectWeapon; _result = [player, "LMG_M200_body"] call CBA_fnc_selectWeapon;
Sickboy, commy2, johnb43