Remove a magazine.
Function which verifies existence of _item and _unit, returns false in case of trouble, or when able to remove _item from _unit true in case of success.
_unit | the unit or vehicle <OBJECT> |
_item | name of the magazine to remove STRING |
_ammo | ammo count. used to remove a specific magazine (optional) <NUMBER> |
true on success, false otherwise <BOOLEAN>
_result = [player, "SmokeShell"] call CBA_fnc_removeMagazine
esteldunedain, johnb43 (from ACE)