Given group will indefinitely randomly search the given marker/trigger area.
Will also perform random building searches.
_group | The group that will search [Group or Object] |
_area | The area to search [Marker, Trigger or Area Array] |
_behaviour | Waypoint behaviour [String, defaults to “UNCHANGED”] |
_combat | Waypoint combat mode [String, defaults to “NO CHANGE”] |
_speed | Waypoint speed [String, defaults to “UNCHANGED”] |
_formation | Waypoint formation [String, defaults to “NO CHANGE”] |
_onComplete | Waypoint completion code [String, defaults to “”] |
_timeout | Waypoint timeout [Array, defaults to [0,0,0]] |
None
[this, "Mark1"] call CBA_fnc_taskSearchArea; [(allGroups select 2), [getPos player, 200, 200, 0, false]] call CBA_fnc_taskSearchArea;
SilentSpike 2015-08-17