CBA_fnc_taskSearchArea

Description

Given group will indefinitely randomly search the given marker/trigger area.

Will also perform random building searches.

Parameters

_groupThe group that will search [Group or Object]
_areaThe area to search [Marker, Trigger or Area Array]

Optional

_behaviourWaypoint behaviour [String, defaults to “UNCHANGED”]
_combatWaypoint combat mode [String, defaults to “NO CHANGE”]
_speedWaypoint speed [String, defaults to “UNCHANGED”]
_formationWaypoint formation [String, defaults to “NO CHANGE”]
_onCompleteWaypoint completion code [String, defaults to “”]
_timeoutWaypoint timeout [Array, defaults to [0,0,0]]

Returns

None

Examples

[this, "Mark1"] call CBA_fnc_taskSearchArea;
[(allGroups select 2), [getPos player, 200, 200, 0, false]] call CBA_fnc_taskSearchArea;

Author

SilentSpike 2015-08-17

Close