Drops a magazine.
Function which verifies existence of _item and _unit, returns false in case of trouble, or when able to remove _item from _unit true in case of success.
_unit | the unit that should drop a magazine <OBJECT> |
_item | class name of the magazine to drop STRING |
_ammo | ammo count (optional). If not specified a random magazine is chosen <NUMBER> |
true if successful, false otherwise <BOOLEAN>
_result = [player, "SmokeShell"] call CBA_fnc_dropMagazine
?, commy2