Gets the list of possible modes for a weapon.
_weapon | class name of the weapon to examine STRING |
_includeHidden | true - report AI only modes, false - report player modes (default: false) <BOOLEAN> |
_modes | All weapon mode names ARRAY |
_modes = "M4A1_RCO_GL" call CBA_fnc_getWeaponModes -> ["M4_ACOG_Muzzle", "M203Muzzle"]
commy2