Handles firing a disposable weapon.
_unit | Unit that fired the disposable weapon <OBEJCT> |
_launcher | Disposable weapon STRING |
_muzzle | Muzzle fired by the disposable weapon STRING |
_mode | Current weapon mode of the disposable weapon STRING |
_ammo | Ammo fired by the disposable weapon STRING |
_magazine | Current magazine of the disposable weapon STRING |
_projectile | Fired projectile <OBEJCT> |
_unit | Always same as element 0 <OBEJCT> |
Nothing.
class EventHandlers { fired = "_this call CBA_fnc_firedDisposable"; };
commy2