Handles firing a disposable weapon.
| _unit | Unit that fired the disposable weapon <OBEJCT> |
| _launcher | Disposable weapon STRING |
| _muzzle | Muzzle fired by the disposable weapon STRING |
| _mode | Current weapon mode of the disposable weapon STRING |
| _ammo | Ammo fired by the disposable weapon STRING |
| _magazine | Current magazine of the disposable weapon STRING |
| _projectile | Fired projectile <OBEJCT> |
| _unit | Always same as element 0 <OBEJCT> |
Nothing.
class EventHandlers {
fired = "_this call CBA_fnc_firedDisposable";
};commy2