Remove a weapon (including binocular).
Function which verifies existence of _item and _unit, returns false in case of trouble, or when able to remove _item from _unit true in case of success.
_unit | the unit <OBJECT> |
_item | name of the weapon to remove STRING |
true on success, false otherwise <BOOLEAN>
_result = [player, "Binocular"] call CBA_fnc_removeWeapon