Gets the list of possible modes for a weapon.
| _weapon | class name of the weapon to examine STRING |
| _includeHidden | true - report AI only modes, false - report player modes (default: false) <BOOLEAN> |
| _modes | All weapon mode names ARRAY |
_modes = "M4A1_RCO_GL" call CBA_fnc_getWeaponModes -> ["M4_ACOG_Muzzle", "M203Muzzle"]
commy2